Archer's RP Ideas (Steal and I'll tell the mods.)

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Archer_Algren
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Archer's RP Ideas (Steal and I'll tell the mods.)

Post by Archer_Algren » Fri May 26, 2017 3:43 am

Who put the bomp in the bomp bah bomp bah bomp
Who put the ram in the rama lama ding dong
Who put the bop in the bop shoo bop shoo bop
Who put the dip in the dip da dip da dip
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Re: Archer's RP Ideas (Steal and I'll tell the mods.)

Post by Annasiel » Fri May 26, 2017 5:25 am

Archer_Algren wrote:
Fri May 26, 2017 3:43 am
Who put the bomp in the bomp bah bomp bah bomp
Who put the ram in the rama lama ding dong
Who put the bop in the bop shoo bop shoo bop
Who put the dip in the dip da dip da dip
I'm stealing this. This is my idea now.

Go tell a mod~
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Archer_Algren
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Re: Archer's RP Ideas (Steal and I'll tell the mods.)

Post by Archer_Algren » Fri May 26, 2017 5:36 am

Annasiel wrote:
Fri May 26, 2017 5:25 am
Archer_Algren wrote:
Fri May 26, 2017 3:43 am
Who put the bomp in the bomp bah bomp bah bomp
Who put the ram in the rama lama ding dong
Who put the bop in the bop shoo bop shoo bop
Who put the dip in the dip da dip da dip
I'm stealing this. This is my idea now.

Go tell a mod~
Lol, go ahead, so yeah, am I allowed to post my ideas here?
"The world is not beautiful, therefore it is."

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UmbraSight
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Re: Archer's RP Ideas (Steal and I'll tell the mods.)

Post by UmbraSight » Fri May 26, 2017 9:15 am

Yep.
Unless Stitches contradicts me.
//...from the stillness, shifting. From the silence, a gasp...//Fall of the Aelir Isles Vol III

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Archer_Algren
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Re: Archer's RP Ideas (Steal and I'll tell the mods.)

Post by Archer_Algren » Fri May 26, 2017 9:22 am

OKay, Archer's notes, VRMMORPG, with hints of the matrix, certain players bending rules in the game and the game counteracting their actions with programs that can make people go comatose if defeated by said programs, a certain item discovered by the hackers allows one to break the rules but at cost to system stability, causing mods to crack down on hackers all the while unaware of the game being alive, end of note.
"The world is not beautiful, therefore it is."

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Re: Archer's RP Ideas (Steal and I'll tell the mods.)

Post by Hurricane Stitchy » Fri May 26, 2017 9:30 am

I wouldn't recommend it man. But go for it.
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Archer_Algren
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Re: Archer's RP Ideas (Steal and I'll tell the mods.)

Post by Archer_Algren » Fri May 26, 2017 10:09 am

Classes
Blade Brandier-physical specialist, has decent all around stats
Knight- upgrade with stats better version of the usual Blade Brandier.
Paladin-upgrade armed with an arsenal of minor spells.
Long Arm-upgrade armed with a polearm and a wide variety of polearm related fighting styles but sacrifices defense for speed.
Dark Knight- advanced promotion of Longarm with access to spells.
Barbarian- An advanced promotion for knight which focuses on more physical stats.
Berserker- advanced promotion of Barbarian which forgoes defense in exchange for raw power, wields a large two handed sword.
Curse Knight- a magic oriented Blade Brandier and upgrade from paladin.
Wave Knight- advanced promotion of the Curse knight and has access to major spells.

Twin Blade- dexterity based class and combo masters, has high DPS but less DPH
Archer-ranged upgrade
Hunter-upgrade to Archer with focus on higher hit rates.
Sniper-upgrade to Archer and which focuses on crit rates. Ranger-upgrade to Archer with the ability to switch to close quarter combat if necessary, has lower hit and crit compared to the other upgrades.
Assassin- Crit based upgrade from Twin Blade with status effects
Ninja Master- promotion of assassin with access to rangd atracks but is not as good as a dedicated ranged class.
Grim Reaper- upgrade which trades twin daggers for a Scythe and fights defensively.

Wave User- basic spellcaster, uses staves.
Wavemaster-upgrade from Wave user.
Warlock-upgrade with higher tier spells
Sage- ultimate upgrade with access to all spells except for the latter three:
Summoner- Warlock promotion that specializes in summoning monsters to fight for them
Elementaler-Warlock promotion that exploits the enemies weaknesses to the elements.
Necromancer-Warlock promotion that summons the dead to fight for them and can keep allies in the fight even if near death.

Harvest Cleric-The World's basic healer class, uses staves.
Priest- upgrade to Harvest Cleric
Hierophant- promotion of priest.
Archbishop- promotion of Hierophant and has access to all spells.
Monk-physical upgrade counterpart to Priest, uses hand-to-hand combat.
Arts Master- promotion of Monk, knows more skills and better healing spells.
Knuckle Master- promotion of Arts Master and has access to more devastating fighting skills but no new healing spells.

Blacksmith- specialist class that can creat weapons and equipment for themselves or other players, uses hammers to fight.

Alchemist- specialist class that make restorative and buff items, fights with one-handed daggers.
"The world is not beautiful, therefore it is."

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Archer_Algren
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Re: Archer's RP Ideas (Steal and I'll tell the mods.)

Post by Archer_Algren » Sat Jun 03, 2017 7:44 am

So, thinking of doing a mech RP, about test pilots who are gathered by a megacorporate giant to test their new mech for sale, they'll just be testing it against each other in mock simulations and tactics similar to the United States Navy Strike Fighter Tactics Instructor program, or more popularly known as Topgun.
"The world is not beautiful, therefore it is."

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Archer_Algren
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Re: Archer's RP Ideas (Steal and I'll tell the mods.)

Post by Archer_Algren » Sat Jun 10, 2017 12:00 pm

So I had this idea of a fantasy setting with all sorts of magical creatures, there is a city which is sort of like a melting pot for all races and cultures, the center of the story is in the city watch, who have recently allowed different races to join as part of an "affirmative action" plan.
"The world is not beautiful, therefore it is."

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