With a suggested standard of two paragraphs or more and dedicated lore threads, this is for the more verbose roleplayer. (10+ sentences per post, on average.)
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A world that is ancient and ageless. It's creation is a myth that has been passed down for thousands of years.
Three dragons created the universe and all of reality. Three brothers, three ancient Gods. Ortsa, Baruga, and Xothull. After eons of creating and shaping the universe something changed. The legend states that Xothull became corrupted. A dark force spread through him, tainting him and turning him against his brothers. A war erupted through the universe, countless world's destroyed and devoured. Xothull had become an unstoppable glutton, seeking power and a never ending hunger for death and destruction. Eventually it's said that Xothull was beaten. But what truly happened is unknown. Both brothers weak and wounded from fighting created Varnalia and slumbered inside of it. Or so the legend goes.
Vitalian. Capital of the Silver Sea. a collosal desert that stretches as far as the eye can see. These vast dunes and hills shimmer silver. Vitalian is also home to the first ruling family of Varnalia. The Heart family. a race of humans who's lineage go all the way back to the beginning of Varnalia. Nowdays the family keep watch over trade in the eastern side of Varnalia. Their riches seemingly have no limits. While their kingdom is endlessly wealthy the royal family generally keep to themselves. Tending to stick to their home, only occasionally sending Teronia, the immortal daughter out to deal with most things.
Currently Vitalian is bloated with merchants, spies, and traders. Each trying to gain knowledge to the secretive recipe of Silver Glass, made from the silver sand surrounding the capital city. Only the Heart Family knows how to create this almost indestructible glass, hard as any steel and yet as transparent and versatile as normal glass. Many are trying to gain this knowledge, through honest ways and nefarious alike. Some even resorting to seduction and manipulation of marriage to get the secret to the glass.
Vitalian's tale cannot be told without speaking of Teronia.
The immortal. A product of horribly forbidden and unknown magic. Teronia was born as twins, Tero and Ronia. a brother and sister pair that were never far from each others side. Ronia was a carefree bubble of joy. a tomboy that was usually causing trouble and sparring with soldiers more than being a young proper noble lady. Tero on the other hand was a kind and quiet child, seeming to be more studious and book savvy than his spunky sibling. Often times found asleep in the capital library or in bed clutching a book or scroll Tero never seem far from learning. While the twins were opposite in personality they loved each other dearly. Taking care of each other and always there for the other when they needed it. Unfortunatley their lives would be changed forever while they were still young. It is not known who or even what kidnapped them. Teronia has no memory of most of the face or features of the monster of a person that took them, but the pain and anguish still remain, those memories never leaving her mind. This dark mage took the twins in the night and subjected them to an entire year of torture, and experiments. Every single day was a nightmare for the twins. Both suffering every second. They were both brought to the brink of death over and over, but the mage never went to far, always knowing just when to start his experimentation to let them recover enough for more. After a full year of this the mage seemed to of finished his research, and finally decided to get rid of them. But before the mage could kill Ronia, Tero managed to stop him, and get in the way of the spell that would end their lives. He sacrificed himself for his sister.
What happened after is a blur to Teronia. pain, sadness, and a eternal bond forged. The next time she regained consciousness Teronia was laying in the ruins of the mages home. His entrails and blood covering her. The first thing she, no they felt was both twins seemed to now occupy the same body, fused together by unknown means. This reason is still a mystery. On that day the twins became the indestructible protector of Vitalian, Teronia.
Over the years Teronia learned that she was completely immortal. unable to be harmed by both spell and blade, also able to age any further than what seemed to be her mid twenties physically. These discoveries came with happiness and sadness at the same time. She could protect anyone now, unafraid of death, but this also meant that she would outlive anyone she cared for. Having currently outlived her family by 500 years. Currently Teronia is seen as the protector of Vitalian and the silver sea itself. letting the family line continue she acts as a royal knight, keeping watch over everything and everyone.
There is a breadth of races in Varnalia.
These races are: The kit are one of the oldest races. The kit are most distinct with their feline features, While they generally look human, they have cat ears and a tail, giving them incredible balance and hearing.usually built slender to average, and range in normal human height and weight. They are also generally curios and kind. Most Kit reside in the current capital of Belfeia, Paradis.
Average Lifespan: 170 years
The Dire are an extremely loyal race, their canine features are treated as important symbols to the Dire. Often chosen as great warriors and soldiers. The Dire are as old as the Kit, and share a similar lifespan. Thousands of years ago the Dire once ruled Belfeia, and were said to of been tyrants and ruled the world with an iron fist. Most Dire now also reside in Paradis as the royal guard and protectors of the kingdom. Intelligent and strong willed, the dire take pride in everything they do. Build stouter and taller than Humans and Kit, the Dire have an incredible sense of smell above any other race.
Average Lifespan: 170 years
Humans are the most namodic race in Varnalia. They usually never stay in the same place to long, unless they find something they excel at, usually farming. Humans are generally the most diverse in terms of physical appearance, while they lack tails and scales they make up for in hair, skin and a wide variation in physique. Humans lived the shortest out of the other races, but are hardy.
Average Lifespan: 110 Years The Elium are arguably the oldest race. Currently, the Elium are the ruling family. The Crescent family. The Elium are incredibly powerful with arcane and magic. Elium's distinct features are their horns. Legend says that the Elium were originally unicorns. Their singular horns spiral outwards from the middle of their heads, pointing upwards to the stars. The Elium's horns are linked with their magic abilities, some Elium even channel their magics into the horn to strengthen the magic's effectiveness, Elium are often pale and beautiful. They are shorter than humans, and often built much slimmer. Things such as combat and fighting are very rare for Elium to be adept in.
Average Lifespan: 190 Years The Forest Kin are the most mysterious race in Belfeia. As ancient as the Eleium, the Forest Kin rarely leave their wooded homes. Often associated with druids and healers. They are linked with their forests, and their Gods, Shoshan and Sarma. Two Dieties that control the Sun and the Moon, as well as the seasons, said to of been born from the Oldest Trees in Varnalia. Oldest Forest Kin rarely take to any city. Any that do socialize are generally seen in small villages as healers and farmers. Forest Kin are most easily identified by their long and elegant Antlers growing from their heads, as well as the deer like noses and large eyes. They are often times small and frail, much shorter and built much thinner than any other races in Varnalia.
Average Lifespan: 185 Years
The Scaleborn are the outliers of Belfeia. Scaleborn are a broad race of serpent and dragonlike people that have been unified under a new Queen. The scaleborn are often seen as barbarians, but have their own structure. (Scaleborn generally as the name states have scales on their bodies and serpent like tongues, most have tails as well) The sub races of the Scaleborn are Drakonian, Serpine, and Lizardfolk. Each sub race has it's own cultures, rulers, and backgrounds.
Average Lifespan: 200 Years
The world was given life by the dragons, their essence is in every blade of grass, drop of water and creature on the planet. This essence has been designated as Maga. Maga is the core of everything on Varnalia and assumedly the entire universe. How you manipulate and understand Maga and how adept you are at it determines the skill of a mage.
The fundamentals of Maga Mastery are understanding how to draw out Maga from the world around you ( including yourself) and then figuring the formula to turn raw Maga into whatever you desire. While the world is made of a singular essence. It's infinite complexities make becoming a Maga Master nearly unachievable, but not impossible.
nterracial Pregnancy only works for certain races. And it is dependent on who the mother is in this world. the child will only be the same race as the mother. There are reasons for this that if the group wants to find out will have to role play for it. Scaleborn cannot breed or have any children with any non Scaleborn race. Elves are also the same way. That being said Interracial relationships are perfectly fine, just realize that if it's those two races with another you cannot have any children. There is much more information about this setting. If you have any questions I will happily answer them. Don't feel like any question is to simple. This universe has been in my mind since I was a kid. I have pretty much everything planned out and accounted for.
These sprites are small magical beings that often scavenge for trinkets and discarded objects left by humans and other races. Their sizes can vastly vary from the size of a marble to as large as a softball.
Mights are generally timid in nature, avoiding confrontation at nearly all costs. Though a few rare Mights have been known to brandish weapons and defend themselves (These weapons are often forks or toothpicks)
Most mights build their homes around themselves, (examples above) and live in their homes, doubling as their armor. Mights also love to steal candies and treats from other races, though they will always leave something in place of what they stole. To the Might it is considered a barter, and not outright theft.
https://www.youtube.com/watch?v=qaLeO-2 ... XDjUhuVh_4
Will be updated regularly
Last edited by Hunuki on Tue Jun 26, 2018 5:03 pm, edited 1 time in total.
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