Search for the Realm Stone - High Fantasy - Character Sheets

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Octopodese
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Search for the Realm Stone - High Fantasy - Character Sheets

Post by Octopodese » Sun Dec 06, 2020 3:37 am

π•Šπ•–π•’π•£π•”π•™ 𝕗𝕠𝕣 π•₯𝕙𝕖 β„π•–π•’π•π•ž π•Šπ•₯π• π•Ÿπ•–
Image
β•”.....................................................................β•—
All RP Info β–Έ RP Rules β–Έ OOC Thread β–Έ Recap
β•š.....................................................................╝
ℂ𝕙𝕒𝕣𝕒𝕔π•₯𝕖𝕣 π•Šπ•™π•–π•–π•₯𝕀
Hi and welcome to the Character Sheet forum for Search for the Realm Stone! Below will be a basic form to fill out but I ask that everyone tries to elaborate and create their own Character Sheet that emphasizes their character and writing style. I'd love to see a full in depth backstory to the character that ties into the lore, plot, and history of this RP. Please go to the Request Forum and become familiar with the plot, races, classes, and rules before posting a form here.

Required Information
Character Photo (optional)
Name:
Age:
Gender:
Race:
Class:
Personality:
Character Description:
Attire Description:
Weapon Description:
Mount:
Additional Pets (optional)
Backstory:

Please include a backstory that incorporates your mount and any pets; i.e. how your character came across their mount and/or pet.
Last edited by Octopodese on Sun Dec 06, 2020 4:34 am, edited 3 times in total.

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Octopodese
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Character List

Post by Octopodese » Sun Dec 06, 2020 3:42 am

ℂ𝕙𝕒𝕣𝕒𝕔π•₯𝕖𝕣 π•ƒπ•šπ•€π•₯
This section is just so I can post who took which class and basic info about that character such as their name, race, age, and gender. This will help make it easier for people joining to see what classes are taken/available so they don't have to search through others forums to find that information.
I will update this section as people join. (:

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Reservations
Trainer Reservation for: Me
Necromancer Reservation for: Me
Warden Reservation for: @Drake
Necromancer Reservation for: @HighVoltage
Bard Reservation for: @Annasiel
Warden Reservation for: @Quirbles
Trainer Reservation for: @Maxx[2.0]ine
Outlaw Reservation for: @illirica
Magick Wielder Reservation for: @Reyn
Last edited by Octopodese on Wed Dec 09, 2020 8:31 am, edited 6 times in total.

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Octopodese
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Re: Search for the Realm Stone - High Fantasy - Character Sheets

Post by Octopodese » Mon Dec 07, 2020 4:42 am

res for my character

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Re: Search for the Realm Stone - High Fantasy - Character Sheets

Post by Octopodese » Mon Dec 07, 2020 4:43 am

res for my second character

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HighVoltage
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Re: Search for the Realm Stone - High Fantasy - Character Sheets

Post by HighVoltage » Sun Dec 20, 2020 6:43 pm

There once was a little girl who lived in a small village in Draekarand. She was a part of the Varanor tribe, and from her first memories, she always had a fascination with the macabre. She would spend her days with the shaman, listening to him talk about spirits and watch him read her future from the dragon bones. He told her that the spirits of ancestors watched over their descendants, and shamanism was calling them forth to protect the bloodline. She hung onto every word of his. Eventually she began trying to make her own bones to read, gathering whatever she could. Cracked in half to slurp out marrow, blackened by a fire, covered with tusk marks, it mattered not. She gathered her bones and did her best to read them. But the path of shamanism is not an easy one, and she grew frustrated quickly.

Even as she abandoned her journey into shamanism, she kept collecting bones, taking care to salvage only the most pristine. She became obsessed with completing them, with her first completed skeleton being a jackrabbit she'd managed to catch and skin herself. It was almost like a puzzle, placing each bone in its place, seeing how they all fit together. The other members of the tribe felt it was a bit weird, but as long as she contributed overall, they didn't really care.

Unfortunately, life in Draekarand is brutal. Besides the raids on Vexiel, inter-tribe raiding was common as well. While defending their village from one such raid, the girl's parents were killed. As the deafening silence filled the air, she stood over their bodies, their wounds seemed minimal. A well-placed arrow in each of them. They could almost be sleeping. As the tears began to cloud her vision and run down her face, the girl clenched her fists, desperately trying to keep the trickle from turning into a flood. Through the veil, she saw something that she wasn't sure if it was real or not: her father's fist clenched tight, as did her mother's. And there, just barely visible, was a gossamer-thin strand of red connecting her fist to theirs.

Thus began the girl's foray into necromancy. She volunteered to bury her parents, and made the graves shallow. Each night she would sneak to their graves and try to harness this power, this magic. It began with recreating that hand clench. The going was slow, and there was many a fruitless night. But one night there was a breakthrough, far more powerful than anything she'd done before. She cut herself on a sharp stone by accident and the blood dripped into the soil. The thread appeared, stronger and more solid, the connection more powerful. The girl knew what this meant: give a little, take a lot.

However, she always kept this a secret from her tribe. She did not know how they would react, especially the shaman. Eventually, the girl had no choice. A particularly brutal raid occurred in the night during one of her graveyard exploits, and she raced to the walls to see her tribe falling against a raiding party from the Schtoler tribe nearby. As her tribe, her family, were cut down, she knew there was only one way to help them. Picking up a fallen defender's sword, the girl sliced her palm open, almost to the bone. She clenched her fist and swung her hand, scattering the blood as far as she could. Any body it landed near drew the blood deep, and the girl gave her first order.

Defend your home.

The bodies heaved, the crimson strands of gossamer forming and connecting to the girl's hands. They connected to the chests of the bodies and the girl pulled her hands upwards, the bodies tugging themselves to their feet. Each of the fallen picked up their weapon from where it lay and turned to face these foes. No breathes heaved, a neutral face that bore no hint of malice gazed upon the battlefield. Then, without a sound, they charged.

The remaining Varanors stepped back and watched as their friends and family, once thought dead, charged into their foe and drove them off, giving the Schtoler tribe many casualties. As the undead turned to look at the girl for her next order, so did the rest of the tribe. The girl simply said "Thank you." and ordered them to rest. The bodies crumpled to the ground, threads severed, and the girl sank to her knees before joining them, unconscious.

She awoke after 2 days, in the familiar tent of the shaman, where she'd spent so many days of her youth. Once awake, he delivered a verdict: leave the tribe or face death. She had practiced dark magick, which was forbidden by the rituals he practiced and the spirits he listened to. The girl left within the hour. But where would she go? She no longer wished to stay in Draekarand. She set her sights on the border and began traveling to Vexiel. Once she had evaded the border guard and slipped in quietly, she resolved to find the largest city she could in order to blend in.

The girl quickly learned that it was nearly impossible for tieflings to blend in, as her reception ranged from fascination to outright disgust. After finding an inn that was willing to give her a room, she began formulating a plan. Over the next several years, the girl adjusted to the city life. She ventured out only at night, and covered herself as much as she could. Eventually she adopted a modified widow's garb, the veil helping to hide her horns and the color helping hide her unnatural skin.

But a woman needs a job, and nobody would give her one, save for the one place that gave everybody jobs: the criminal underground. She made an arrangement to be a second on a hit job, being able to watch and see what could be done. When the deed was done, she brought the body back to life, making it show her all valuable in the house: documents, money, blackmail material. She picked its brain for everything it was worth, and when it was done, she made it walk itself into a river and stay there.

Thus began the girl's career as a hit-woman, either using her dark magic to kill people or having one of her own animated corpses do the deed. She garnered some attention in the underground, who eventually began calling her 'The Puppetmaster' and 'The Weeping Widow'. Although she had never wept once in the presence of a target, the widow's garb and alliteration made the name stick. So here the girl sits, on a throne built from the blood of innocent and criminal alike, awaiting another contract. When word reached her ear of prophecy and protection, however, she decided that it was time for a change of pace. After all, there's only so many people that can be killed in a single city, and people were starting to take notice of her in particular.




Lilliana Varanor is a 28 year old tiefling necromancer. She has dark ashen skin, contrasted brightly with her white pupilless eyes and white hair that spills off her head and down to her shoulders. She stands about 5' 8", with her horns adding an extra inch or two as they start at her temples and spiral up and around like ram's horns. Her face is soft, with a near constant smirk tugging at her lips. Her attire consists of a black dress with long sleeves and a ruffled skirt that goes down an inch or two below her knees, a corset, black gloves, and black boots that come up to about mid-calf. If she is in a place where she would be better suited to hide her tiefling appearance, she also dons a modified widow's veil that helps hide her horns. As for weaponry, Lilliana tends to leave the more brutal aspects of combat to those better suited for it. However, a lady must never be without some form of defense. Thus, Lilliana has several knives on her person of varying purposes, both concealed and open. She is proficient with these, but rarely uses them to actually attack someone with. Her mount is a horse she took from a target, an ash-gray Arabian she named Ember.

Those who have had dealings with the Puppet Master have claimed she is a cold and calculating mastermind, plotting every move 12 steps ahead of her opponents. Others say she is a madwoman, intent on bringing back the dark gods themselves. And yet others still say she's merely a pawn, a figurehead, a mouthpiece spewing out the rhetoric and wishes of some more competent crook. Then there are those who only know of the Weeping Widow, and say she is grief-stricken, and this is her way of coping with the death of her husband. None of these are correct. Lilliana has never had a husband, nor does she plan to ever take one. She is not a madwoman, grief-stricken, or a mouthpiece. She is a cunning manipulator and opportunist with a hunger for power, an ambition to match, and not enough morals to get in the way.

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