World building [TheDarkOne]

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Re: World building [TheDarkOne]

Post by TheDarkOne » Tue Sep 08, 2020 5:52 pm

Isle of the Fey and the Fey

A small island between Elvenar and the continent, the island is known for its otherworldly nature compared to the rest of the world. Bright coloured trees stretch up towards the sky, forming a canopy of colour while flowers on the forest floor open up and shoot light up against it, dancing off the leaves. Here the Fey call their home, at least on this realm, under the watchful eye of Oberon the Fairy King. While fairytales and stories told to children paint them in a fantastical, jovial light, the Fey are much more dangerous than many people believe. Unfamiliar with the mortal world, they can take things too far in their games. Once a bard survived a shipwreck, only to be brought before Oberon. The king was so enamoured by his guest and the music he played, he instructed him to play nonstop for the court, and when the bard complained of sore fingers from picking his lyre, Oberon cursed him to play for eternity. Eternity came all to soon, as the rough strings cut through the bards flesh within a few days of constant plucking, and when it hit bone and the sound was dulled, they flew into a rage and tore him to pieces. 

The Fey are not of this world, instead they are only allowed to remain due to a stable portal created in the center of the island where the Fey hold court, twisting and commanding the trees to warp and twist into a magnificent castle, which halls are filled with light of every colour from fruit that hang from the ceiling. Should a Fey stray far from their island, they will eventually wither and die, needing a constant source of mana to sustain themselves. This is why they are so entranced by humans and elven craft that makes their way onto their shore. A Fey might wear a bucket on his head thinking it a hate, or some of the smaller Fey might use forks and spoons and spears and clubs. They come in all shapes and sizes, with Oberon being the same size as a tall human or elf, while some are so small they can fit in the palm of your hand but one thing is distinctive: their wings. The more wings a Fey has, and the longer their wingspan, the more magic and power they command, with Oberon having 6 beautiful wings that shine every colour of the rainbow. 

Only one mortal had been known to enter the Forest of the Fey and survive: Oscar the Wanderer. His detailed reports from the court of the Fey is our only account of them, having washed ashore the same time as the bard. While the bard was forced to play and ultimately killed by them, Oscar learned to keep on their good side by telling stories of the rest of the world he travelled which kept their attention on him. After a month, when a nearby trading vessel passed by, Oscar made his break to the ocean where the Fey could not follow, arrows of light striking into the water all around him. It was through his historical accounts that people learned of the magical Fey and their extraordinary abilities, however sailors keep clear of the rocks that surround the island for fear of being captured by the creatures. Still, Oberon watches his shores, and dreams of seeing the world. 

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Re: World building [TheDarkOne]

Post by WackyQuacky » Tue Sep 08, 2020 6:18 pm

The Marshlands of Stonstrum

With scattered islands of dry land between the sodden pits of soil and moss, the Marshlands to the South-West are not ideal for human inhabitants. These lands can be very difficult to traverse on horse back or even on foot, the more sturdy animals behind best for travel here. The dwarven hogs that they rode as steads, with their short, strong legs struggle to get through but fair better than the stallions and mares of most travellers. Having no dominate rule as of yet, the land mostly belongs to the inhabitance that can survive there. With small wooden huts and wooden shelters abundant on the dry patches of land built by those who call the land their home, you could almost consider it a loose village, held together by the twisting vines of the dense tree over growth.

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The inhabitants are by no means common. Each creature has adapted to live in such a place, looking stand to most in appearance due to this. From Emberwings to Ashlichs, the creatures of the marshlands are beautiful in a scary way. For those not used to them, each one of the small animals could look like it could end your life when in fact, they are as harmless as a fly. Creatures like the Emberwings glow like the dark like a firefly. Small fleshy dragonflies with long tongues to reach the nectar at the base of the flower. These squishy bugs are no bigger than a rose petal, sleeping soundly in the center of flowers. Ashlichs were a lot harder to find. Beautiful neon coloured deer with curved, wide anklers on either side of their heads. Herbivores by nature but defensive when it comes to their herds, they are mostly only found at night in the deepest parts of the woods.

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Along with these creatures, ruled the centaurs. The kings and queens of the marshlands. Their huge and strong statures gives them an advantage when wading through the rivers and mud between the weeping willow trees that draped their vines and branches low. The common thoughts of centaurs from those who hasn't seen them in person was that their human bodies were the same as a regular humans torso. The comparison between the two were drastically different. The hulking centaurs were more than twice the height and width of any horse or human, dwarfing humans in compassion. Although these creatures were hunters, stealthy and bred for success in such a land, they were peaceful to those that don't threaten their way of life or the life of their forest. Wary but willing to trust people until given reason not too.

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Among the ranks of the herd, rested the chef at the top. The oldest and wisest of the herd decided the hunts and overwatch the training of the newest foals, happy to embrew their centuries of knowledge. These giants of the marsh live for hundreds of years, meeting many travellers that wonder their way through the veil of vines to their hold of huts and shelters, helping them cross the rushing river current.

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Re: World building [TheDarkOne]

Post by TheDarkOne » Tue Sep 08, 2020 11:00 pm

The Orcish Pantheon

The orcs worship three of their own gods, made in their image: Baznag, Munag and Dungrumr. 

Baznag is the orcish god of strength, honour, war and bloodshed. Twin brother of Munag, he is often depicted as being a brutish figure clad in armour and armed with an axe, and is the most worshipped of the three dieties amongst Orcs of the Deadlands. He is the god of warriors who strive to become stronger, more ruthless and hopefully become chief one day. All chiefs, no matter the tribe, solely worships Baznag. Prayers to Baznag are not spoken in words, but shown on the battlefield with each kill. All orcish duels are conducted under the gaze of the statue of Baznag or his representative, usually the chief. 

Munag is the orcish god of cunning, sabotage, intrigue and magic. Twin brother of Baznag, he is often depicted clad in robes and holding a gnarled staff of metal, and is worshipped mostly by goblins, orcish assassins and shamens. Goblins worship him since they are viewed as too weak to follow Baznag, and so they instead ambush and assassinate for Munag. All shamens are the right hand of their chief and study orcish magic, an archaic form of earth magic and they advise their chief like Munag would often advise his brother. 

Dungrumr is the orcish god of metal, industry and craftsmen and is often depicted as a blacksmith crafting the first orcish blade. Only craftsmen, armourers and blacksmiths, worship their God and are gifted the knowledge of the forge in exchange. While most craftsmen make simple armour and weapons for the tribe, each craftsmens must craft a masterpiece for their chief, each locking themselves away and forging it with a hammer marked with the orcish rune for Drungrumr.

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Re: World building [TheDarkOne]

Post by WackyQuacky » Wed Sep 09, 2020 1:10 am

Ævi: The floating isle

South of the Westwall mountains, miles above the streaming rivers below hovers the floating isle of Ævi, holding the tree of life. Upon the island, rivers erupt from below the roots of the great tree, clear and crisp water cleaner than the rain that fell from the sky. The thick moss and emerald green stems of grass grew healthier here than anywhere else in the land and the flowers had never been as vibrate. It was never truly understood when the three and Ævi came to be but it had been an unspoken rule between the rules of the land that the island would not fall under reign of one species. Although some had tried, the forces of seraphim would descend upon them in hords, with flaming bows and swords in hand. The seraphim never speak of the island and refuse to left a soul of their species or another set foot on the land, declaring it sacred.

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In the mass of twisting branches and spiralling, intertwining leaves, thousands of Silverpools have made a home for themselves, magically humming bird sized creature's that resembled dragons in a multitude of different colours. These tiny little creatures are only ever spotted on this island, other than the very rare occurance that once has been caught and sold when they flew down to the ground to catch dragonflies in the grass. Scaleless and afraid of most things and people, the chances of someone seeing them within their lifetime is very unlikely. With short five year long life spans, the captive ones never live much longer than a week. At the tree, they feed from the sweet necter and drink of the crystal clear streams. To see one of these creatures were to mean a life time of good luck.

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The tree itself was an almost uncoordinated mess of curling sections of trunk and vines fusing together into a solid base. Confusingly, the strong stem of the tree was split in two horizontally half way up, four feet clear between the two hands but yet the tree still grew and never fell. This gap was home to a glowing crystal of orange and reds, like a heart, beating and pulsing away in the center of the tree. Each leaf that fell from the tree held this amber colour, never changing throughout the year, no matter the weather. The vines that fell from the branches hung deep below the island, brushing the clouds below with their outstretched finger tips.

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Re: World building [TheDarkOne]

Post by TheDarkOne » Thu Sep 10, 2020 9:41 pm

The Sorcerer King, The Forsaken and the Ancient One

No one knows where the Sorcerer King came from, his origins is as mysterious as his purpose. While his rise to power begins in Larion, it is likely that he travelled the continent, gathering allies and worshippers.

When a young, powerful and talented mage arrived in Larion calling himself Lucius Vane, it did not take long for him to be brought to the attention of King Daric. Summoned before him, Lucius showed him extraordinary magic, and regaled him with tales of other realms. Never the most confident king, Daric often would rely on Lucius for advice with dealing the the increasing tumultuous River Kingdoms and before long he was named Head Magister of Larion. For several months, Lucius began to recruit the other mages of the court to his cause and spread his influence throughout the kingdom, all the while slowly poisoning Daric's mind with dark magic. The King began to neglect his duties, and bandits began to move into the territory after Lucius recalled all patrols to the capital to look after the wellbeing of the King. Trade slowed, and when nobles began to interject and called for the King to put an end to the lawlessness, Daric instead dismissed them all and retired from court life. While the regent tried to take control of the situation on the King's behalf, Lucius web of influence insured he had final say on all matters of state. When the kingdoms finances fell due to the hard times on the peasants, Lucius raised the taxes to make up the difference while hiring the bandits to act as tax collectors that often took all they could, and those who couldn't pay were killed. 

While it seem Lucius path to dominance in Larion was destined to be unstoppable, with his control over the kingdom and those nobles not under his influence returning to their lands, the Knights of the Burning Sword returned from a peacekeeping mission to the Riverlands to prevent war breaking out between two of their neighbours. Seeing the state of the land and people, Grandmaster Solomon requested a meeting with the king which Lucius prevented, claiming Daric was unwell. Refusing to be swayed with words and promises, Solomon stormed the walls with his knights against the ruffians and bandits that now held it. As they cut their way to the throne room, they found King Daric slain, with Lucius on the throne with Brightheart at his side, dripping with blood. Solomon and Lucius fought against each other on the steps to the Sea-Lords Throne and although Solomon wounded the sorcerer, he was killed as the other knights stormed the keep. Unable to defeat them all in his current state, Lucius retreated through the keep before fleeing with wings of smoke and shadow. As the remaining knights searched the castle, they found all members of the royal family murdered, all except Princess Sapphira. 

For ten years, no one heard anything more of Lucius, until mayhem broke out across the continent in the form of the Forsaken. Cultists who worship The Sorcerer King as the herald of the Ancient One, they carried out a series of murders and massacres in the name of the Sorcerer King, under the command of the Chosen. The lieutenants of Lucius gathered in the days when he travelled the continent, each share in a portion of his power and command the Forsaken in their part of the world, projecting his power across the continent. Meanwhile in the Deadlands, the Sorcerer King dominated as many of the savage orcs as he could, using their manpower to build the Spire. While rumours emerged of his rise to power in this remote part of the land, so far he has bided his time and allowed his Chosen to operate as they saw fit. Over the next thirty years he has complete dominion over the Deadlands and began to assume direct control of the Forsaken, using them to hunt down those chosen by destiny. Small orc patrols moved through unseen paths into the Borderlands, kidnapping people and dragging them back to the Spire for unknown purposes. 

The Ancient One is a old human god from the time of Erdwin, and is said to be the one responsible for sinking Caerdonia where humans originated. Also known as the Harbinger, the Father of Monsters and World-Breaker, it is said that he was imprisoned by his brothers in the pantheon and that when he strains to break free from his earthen prison, volcanos erupt and the earth itself shakes. Mages and worshippers can make covenants with him in exchange for terrible power, and in return he asks for them to send him souls so that one day he may rise again to herald in the End Days. 

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Re: World building [TheDarkOne]

Post by TheDarkOne » Fri Sep 11, 2020 9:59 am

The Human Pantheon - Symimi 

Symimi, the worship of the Divines, is as fluid and versatile as humanity itself, and has drawn on aspects of Elven religion to the point entire dieties have been incorporated since they arrived in Elvenar albeit under slightly different names. The humans believe each aspect of life is associated with a diety that can be prayed to in times of strife, difficulty or other trying times, but there are three main gods they call the Great Divines that are worshipped above all others and watch over our world. 

Mygost, Great Divine of Light, is the first of the three brothers that make up the Great Divines, the others being Magnar and Ulvatar. He is considered the life giver of the world, represented by the sun and as such is responsible of all of the plant life across the world. While it is considered that he is the head of the Symimi Pantheon, he often takes a hand off approach and so rarely does one see an avatar of Mygost like one might see of Magnar. Prayed to by farmers for a good harvest, and kings for guidance, his temples are often in the open air where sunlight can filter between the marble pillars, with priests of Mygost giving prayers and gold as offerings. Is said to have defeated and imprisoned the Ancient One

Magnar is the Great Divine of Craftsmen, as is worshipped by blacksmiths and armourers to fletcher and carpenters. It is said he crafted the armour and weapons Mygost used to cast down the Ancient One, and is seen as one of the more visible gods due to the high number of avatars that have channeled the god. His avatars have created multiple masterpieces, including Brightheart, and a craftsmen might be chosen once every 50 years to create something truly splendid in the eyes of Magnar. He has no temples, instead he is worshipped through every sword forged, ever ore smelted and every arrow fletched.

Ulvatar is an elven god, orginally known as Ulva Tavanost to the Noldor. Known as the Great Divine of Time, Destiny and Prophesy, it is said he has seen every possible timeline that can ever occur, and is credited with being the one who forewarned Erdwin of the doom of Caerdonia. While he may not have a temple or priests, everyone has a deep reverence for Ulvatar, both as the one who saved humanity and as the god who will one day claim all things, lives and all they have achieved, for flow of time cannot be stopped for anyone. He is represented the moon at night, watching over humanity while Mygost rests. It is said that when Ulvatar and Mygost intersect, that those born under the eclipse are marked for greatness

Other gods, while still important and worshipped as a whole in the pantheon, are worshipped in smaller select circles, like when sailors pray to Syrende for a safe voyage. They are represented by the countless stars at night, helping to cast light on the world while Mygost rests. These include:

Baelnar, God of Death 
Talvahar, Elven Goddess of Healing
Ár Lavan, Elven God of the Hunt 
Uraizor, God of Fire
Syrende, Goddess of the Sea
Xionis, God of War

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Re: World building [TheDarkOne]

Post by WackyQuacky » Sun Sep 13, 2020 11:06 pm

The Three Mooned Isle and the Goddess

The Three Mooned isle, or how others see it, The Isle of the Goddess, is a small northern most island separated from the mainland by the ocean Parellan. The island was a mystical slice of land. Mostly untouched by human hands, the land has shifted into such a plafe of mystery that most humanoid species don't know what the land has to behold.

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Surrounding the land past the shore were rows upon rows of deep woods, shielding what the island has to offer from prying eyes. All that could be seen of tve island from the mainland is the huge stone structure that stood upon the peaks of the mountains that over looked the world. This structure looked like a giant gate way from the shore and when you get the angle right that yiu can see through it, the shimmering figure of a woman dropped in long, flowing ropes could be scarcely seen in the image of the crossing rainbows inside. Those who gazed upon this figure believe that it is a holy mother, the embodiment of nature and stars above. This other worldly being was the reason behind the name The Isle of the Goddess, with small groups of people giving offerings to this Goddess in their own home. There is no name given to this being, living many to give her the name Mother Nature, though this wasn't her true title. Depictions of how the Goddess is seem has varied greatly, some seeing her holding a ball of light in her hands, a infant child or with her arms down by her side, and in the homes of her believer. Although she isn't as well known as the original human pantheon, a gathering of those who believe in her increase by the day.

Inland further past the woods lay chasms and valleys, seemingly so miss joined from each other and surprisingly large for the size of the island. The huge valleys spanned deep and wide into the earth, seemingly broken city walls moulded into the cliff sides despite no civilisation being ever documented there. The walls were criss crossed with vines and ivy, unusual and beautiful flowers and plants poking from the yawning cracks in the walls. A river of crystal clear water steams between the hulking walls, glowing fish swimming through and acting as a light source at night.
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Giant mushroom forests cover the gaps in the wooded lands, with huge tree like mushrooms that stretch like a canopy over the floor below. The neon life blood that flows through their veins leave trails and paths in multiple directions, misleading and misguiding even the most experienced adventurer.

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Re: World building [TheDarkOne]

Post by WackyQuacky » Thu Sep 17, 2020 8:11 pm

Is there anything else we should add or should we do the character sheets for our characters?

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Re: World building [TheDarkOne]

Post by TheDarkOne » Fri Sep 18, 2020 10:04 am

I'm currently working on the Elvish Pantheon, if you'd like to set up a character sheet feel free and I'll fill it out when I can. We should also have a brief description of our village and place it on the map.

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Re: World building [TheDarkOne]

Post by WackyQuacky » Fri Sep 18, 2020 10:43 am

Should they be from the same village or sort collected as the group roams about? Also should they be human or can be any of the species that aren't super over powered?

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